22 lines
507 B
C++
22 lines
507 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "ILiveLinkClient.h"
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#include "LiveLinkPrivate.h"
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FName ILiveLinkClient::ModularFeatureName = "ModularFeature_LiveLinkClient";
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DEFINE_LOG_CATEGORY(LogLiveLinkRoles);
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class FLiveLinkInterfaceModule : public IModuleInterface
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{
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public:
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virtual bool SupportsDynamicReloading() override
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{
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return false;
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}
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};
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IMPLEMENT_MODULE(FLiveLinkInterfaceModule, LiveLinkInterface);
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