// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "ILiveLinkClient.h" #include "LiveLinkPrivate.h" FName ILiveLinkClient::ModularFeatureName = "ModularFeature_LiveLinkClient"; DEFINE_LOG_CATEGORY(LogLiveLinkRoles); class FLiveLinkInterfaceModule : public IModuleInterface { public: virtual bool SupportsDynamicReloading() override { return false; } }; IMPLEMENT_MODULE(FLiveLinkInterfaceModule, LiveLinkInterface);