Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkFrameTranslator.cpp
2025-05-18 13:04:45 +08:00

21 lines
639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFrameTranslator.h"
#include "UObject/UObjectIterator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkFrameTranslator)
bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}
bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf<ULiveLinkRole> InToRole) const
{
TSubclassOf<ULiveLinkRole> ToRole = GetToRole();
return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get());
}