// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkFrameTranslator.h" #include "UObject/UObjectIterator.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkFrameTranslator) bool ILiveLinkFrameTranslatorWorker::CanTranslate(TSubclassOf InToRole) const { TSubclassOf ToRole = GetToRole(); return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get()); } bool ULiveLinkFrameTranslator::CanTranslate(TSubclassOf InToRole) const { TSubclassOf ToRole = GetToRole(); return InToRole.Get() && ToRole.Get() && ToRole->IsChildOf(InToRole.Get()); }