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UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkCurveRemapSettings.cpp
2025-05-18 13:04:45 +08:00

21 lines
636 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkCurveRemapSettings.h"
#include "Misc/ConfigCacheIni.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkCurveRemapSettings)
#if WITH_EDITOR
void ULiveLinkCurveRemapSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
//Changed a setting, so lets change it in our DefaultEngine.ini and save it off
FString DefaultFileName = GetClass()->GetDefaultConfigFilename();
SaveConfig(CPF_Config, *DefaultFileName);
GConfig->Flush(false, DefaultFileName);
}
#endif //WITH_EDITOR