// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkCurveRemapSettings.h" #include "Misc/ConfigCacheIni.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkCurveRemapSettings) #if WITH_EDITOR void ULiveLinkCurveRemapSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); //Changed a setting, so lets change it in our DefaultEngine.ini and save it off FString DefaultFileName = GetClass()->GetDefaultConfigFilename(); SaveConfig(CPF_Config, *DefaultFileName); GConfig->Flush(false, DefaultFileName); } #endif //WITH_EDITOR