41 lines
872 B
C#
41 lines
872 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioMixerSDL : ModuleRules
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{
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public AudioMixerSDL(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateIncludePathModuleNames.Add("AudioMixer");
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string PlatformName = Target.Platform.ToString();
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PlatformName = "Linux";
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateIncludePaths.Add("Runtime/Linux/AudioMixerSDL/Private/" + PlatformName);
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}
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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"AudioMixerCore"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"UEOgg",
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"Vorbis",
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"VorbisFile",
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"SDL3"
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);
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}
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}
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