Files
UnrealEngine/Engine/Source/Runtime/Linux/AudioMixerSDL/AudioMixerSDL.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
872 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerSDL : ModuleRules
{
public AudioMixerSDL(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("AudioMixer");
string PlatformName = Target.Platform.ToString();
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PlatformName = "Linux";
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateIncludePaths.Add("Runtime/Linux/AudioMixerSDL/Private/" + PlatformName);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
"AudioMixerCore"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"SDL3"
);
}
}