// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioMixerSDL : ModuleRules { public AudioMixerSDL(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateIncludePathModuleNames.Add("AudioMixer"); string PlatformName = Target.Platform.ToString(); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PlatformName = "Linux"; } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateIncludePaths.Add("Runtime/Linux/AudioMixerSDL/Private/" + PlatformName); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AudioMixer", "AudioMixerCore" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "SDL3" ); } }