Files
UnrealEngine/Engine/Source/Runtime/LevelSequence/LevelSequence.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
824 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelSequence : ModuleRules
{
public LevelSequence(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"TimeManagement",
"UMG",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings",
"MediaAssets",
"UniversalObjectLocator",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"EditorFramework",
"PropertyEditor",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SceneOutliner"
}
);
}
}
}