// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LevelSequence : ModuleRules { public LevelSequence(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MovieScene", "MovieSceneTracks", "TimeManagement", "UMG", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DeveloperSettings", "MediaAssets", "UniversalObjectLocator", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "ActorPickerMode", "EditorFramework", "PropertyEditor", "UnrealEd" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SceneOutliner" } ); } } }