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UnrealEngine/Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderBlackboardItem.h
2025-05-18 13:04:45 +08:00

23 lines
664 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "LandscapeEditLayerMergeRenderBlackboardItem.generated.h"
// ----------------------------------------------------------------------------------
/**
* Base class for various blackboard items that can be attached to FMergeRenderContext in order to transfer temporary information
* between renderers. It's a USTRUCT only to benefit from the RTTI services provided by TInstancedStruct
*/
USTRUCT(meta = (Abstract))
struct FLandscapeEditLayerMergeRenderBlackboardItem
{
GENERATED_BODY()
virtual ~FLandscapeEditLayerMergeRenderBlackboardItem() = default;
};