// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "LandscapeEditLayerMergeRenderBlackboardItem.generated.h" // ---------------------------------------------------------------------------------- /** * Base class for various blackboard items that can be attached to FMergeRenderContext in order to transfer temporary information * between renderers. It's a USTRUCT only to benefit from the RTTI services provided by TInstancedStruct */ USTRUCT(meta = (Abstract)) struct FLandscapeEditLayerMergeRenderBlackboardItem { GENERATED_BODY() virtual ~FLandscapeEditLayerMergeRenderBlackboardItem() = default; };