31 lines
806 B
C++
31 lines
806 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Components/PrimitiveComponent.h"
|
|
#include "LandscapeGizmoRenderComponent.generated.h"
|
|
|
|
class FPrimitiveSceneProxy;
|
|
|
|
UCLASS(hidecategories=Object)
|
|
class ULandscapeGizmoRenderComponent : public UPrimitiveComponent
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
//~ Begin UPrimitiveComponent Interface
|
|
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
|
|
|
|
virtual void GetUsedMaterials(TArray<UMaterialInterface*>& OutMaterials, bool bGetDebugMaterials = false) const override;
|
|
//~ End UPrimitiveComponent Interface
|
|
|
|
//~ Begin USceneComponent Interface.
|
|
virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
|
|
//~ End USceneComponent Interface.
|
|
};
|
|
|
|
|
|
|