// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Components/PrimitiveComponent.h" #include "LandscapeGizmoRenderComponent.generated.h" class FPrimitiveSceneProxy; UCLASS(hidecategories=Object) class ULandscapeGizmoRenderComponent : public UPrimitiveComponent { GENERATED_UCLASS_BODY() //~ Begin UPrimitiveComponent Interface virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual void GetUsedMaterials(TArray& OutMaterials, bool bGetDebugMaterials = false) const override; //~ End UPrimitiveComponent Interface //~ Begin USceneComponent Interface. virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override; //~ End USceneComponent Interface. };