60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InteractionMechanic.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(InteractionMechanic)
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UInteractionMechanic::UInteractionMechanic()
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{
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// undo/redo doesn't work on uproperties unless UObject is transactional
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//SetFlags(RF_Transactional);
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}
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void UInteractionMechanic::Setup(UInteractiveTool* ParentToolIn)
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{
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ParentTool = ParentToolIn;
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}
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void UInteractionMechanic::Shutdown()
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{
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ParentTool = nullptr;
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}
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void UInteractionMechanic::Render(IToolsContextRenderAPI* RenderAPI)
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{
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}
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void UInteractionMechanic::Tick(float DeltaTime)
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{
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}
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UInteractiveTool* UInteractionMechanic::GetParentTool() const
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{
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return ParentTool.Get();
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}
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void UInteractionMechanic::AddToolPropertySource(UInteractiveToolPropertySet* PropertySet)
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{
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if (ParentTool.IsValid())
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{
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ParentTool->AddToolPropertySource(PropertySet);
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}
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}
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bool UInteractionMechanic::SetToolPropertySourceEnabled(UInteractiveToolPropertySet* PropertySet, bool bEnabled)
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{
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if (ParentTool.IsValid())
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{
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return ParentTool->SetToolPropertySourceEnabled(PropertySet, bEnabled);
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}
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return false;
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}
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