// Copyright Epic Games, Inc. All Rights Reserved. #include "InteractionMechanic.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(InteractionMechanic) UInteractionMechanic::UInteractionMechanic() { // undo/redo doesn't work on uproperties unless UObject is transactional //SetFlags(RF_Transactional); } void UInteractionMechanic::Setup(UInteractiveTool* ParentToolIn) { ParentTool = ParentToolIn; } void UInteractionMechanic::Shutdown() { ParentTool = nullptr; } void UInteractionMechanic::Render(IToolsContextRenderAPI* RenderAPI) { } void UInteractionMechanic::Tick(float DeltaTime) { } UInteractiveTool* UInteractionMechanic::GetParentTool() const { return ParentTool.Get(); } void UInteractionMechanic::AddToolPropertySource(UInteractiveToolPropertySet* PropertySet) { if (ParentTool.IsValid()) { ParentTool->AddToolPropertySource(PropertySet); } } bool UInteractionMechanic::SetToolPropertySourceEnabled(UInteractiveToolPropertySet* PropertySet, bool bEnabled) { if (ParentTool.IsValid()) { return ParentTool->SetToolPropertySourceEnabled(PropertySet, bEnabled); } return false; }