42 lines
980 B
C#
42 lines
980 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class InteractiveToolsFramework : ModuleRules
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{
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public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"InputCore",
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"ApplicationCore",
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"MeshDescription"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"RHI",
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"GeometryCore",
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"RenderCore", // for gizmo components
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"Slate",
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//"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorToolEvents");
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}
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}
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}
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