// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InteractiveToolsFramework : ModuleRules { public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "ApplicationCore", "MeshDescription" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RHI", "GeometryCore", "RenderCore", // for gizmo components "Slate", //"SlateCore", // ... add private dependencies that you statically link with here ... } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorToolEvents"); } } }