31 lines
689 B
C#
31 lines
689 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ImageWriteQueue : ModuleRules
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{
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protected virtual bool bUseGIOThreadPool => Target.IsInPlatformGroup(UnrealPlatformGroup.IOS) || Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
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public ImageWriteQueue(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ImageCore",
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"ImageWrapper",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"RenderCore",
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"RHI",
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}
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);
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PrivateDefinitions.Add("UE_IWQ_USE_GIOTHREADPOOL=" + (bUseGIOThreadPool ? "1" : "0"));
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}
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}
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