// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ImageWriteQueue : ModuleRules { protected virtual bool bUseGIOThreadPool => Target.IsInPlatformGroup(UnrealPlatformGroup.IOS) || Target.IsInPlatformGroup(UnrealPlatformGroup.Android); public ImageWriteQueue(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ImageCore", "ImageWrapper", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RenderCore", "RHI", } ); PrivateDefinitions.Add("UE_IWQ_USE_GIOTHREADPOOL=" + (bUseGIOThreadPool ? "1" : "0")); } }