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UnrealEngine/Engine/Source/Runtime/ImageWrapper/Private/Formats/JpegImageWrapper.h
2025-05-18 13:04:45 +08:00

59 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ImageWrapperBase.h"
#if WITH_UNREALJPEG
#if WITH_LIBJPEGTURBO
using tjhandle = void*;
#endif // WITH_LIBJPEGTURBO
/**
* Uncompresses JPEG data to raw 24bit RGB image that can be used by Unreal textures.
*
* Source code for JPEG decompression from http://code.google.com/p/jpeg-compressor/
*/
class FJpegImageWrapper
: public FImageWrapperBase
{
public:
/** Default constructor. */
// NumComponents == 1 for GrayscaleJPEG , but not supported by TJPEG path so currently broken
FJpegImageWrapper(int32 InNumComponents = 4);
virtual ~FJpegImageWrapper();
virtual void Reset() override;
public:
//~ FImageWrapperBase interface
virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) override;
virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override;
virtual void Compress(int32 Quality) override;
virtual bool CanSetRawFormat(const ERGBFormat InFormat, const int32 InBitDepth) const override;
virtual ERawImageFormat::Type GetSupportedRawFormat(const ERawImageFormat::Type InFormat) const override;
private:
int32 NumComponents;
#if WITH_LIBJPEGTURBO
bool SetCompressedTurbo(const void* InCompressedData, int64 InCompressedSize);
void CompressTurbo(int32 Quality);
void UncompressTurbo(const ERGBFormat InFormat, int32 InBitDepth);
#endif // WITH_LIBJPEGTURBO
#if WITH_LIBJPEGTURBO
tjhandle Decompressor;
#endif // WITH_LIBJPEGTURBO
};
#endif //WITH_JPEG