// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "ImageWrapperBase.h" #if WITH_UNREALJPEG #if WITH_LIBJPEGTURBO using tjhandle = void*; #endif // WITH_LIBJPEGTURBO /** * Uncompresses JPEG data to raw 24bit RGB image that can be used by Unreal textures. * * Source code for JPEG decompression from http://code.google.com/p/jpeg-compressor/ */ class FJpegImageWrapper : public FImageWrapperBase { public: /** Default constructor. */ // NumComponents == 1 for GrayscaleJPEG , but not supported by TJPEG path so currently broken FJpegImageWrapper(int32 InNumComponents = 4); virtual ~FJpegImageWrapper(); virtual void Reset() override; public: //~ FImageWrapperBase interface virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) override; virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override; virtual void Compress(int32 Quality) override; virtual bool CanSetRawFormat(const ERGBFormat InFormat, const int32 InBitDepth) const override; virtual ERawImageFormat::Type GetSupportedRawFormat(const ERawImageFormat::Type InFormat) const override; private: int32 NumComponents; #if WITH_LIBJPEGTURBO bool SetCompressedTurbo(const void* InCompressedData, int64 InCompressedSize); void CompressTurbo(int32 Quality); void UncompressTurbo(const ERGBFormat InFormat, int32 InBitDepth); #endif // WITH_LIBJPEGTURBO #if WITH_LIBJPEGTURBO tjhandle Decompressor; #endif // WITH_LIBJPEGTURBO }; #endif //WITH_JPEG