23 lines
426 B
C#
23 lines
426 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IOSRuntimeSettings : ModuleRules
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{
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public IOSRuntimeSettings(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "IOS";
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PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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}
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);
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}
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}
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