// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IOSRuntimeSettings : ModuleRules { public IOSRuntimeSettings(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "IOS"; PublicDependencyModuleNames.Add("AudioPlatformConfiguration"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); } }