25 lines
471 B
C#
25 lines
471 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class IOSLocalNotification : ModuleRules
|
|
{
|
|
public IOSLocalNotification(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
BinariesSubFolder = "IOS";
|
|
|
|
PublicIncludePaths.AddRange(new string[]
|
|
{
|
|
"Runtime/IOS/IOSLocalNotification/Public",
|
|
"Runtime/Engine/Public",
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
});
|
|
}
|
|
}
|