// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IOSLocalNotification : ModuleRules { public IOSLocalNotification(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "IOS"; PublicIncludePaths.AddRange(new string[] { "Runtime/IOS/IOSLocalNotification/Public", "Runtime/Engine/Public", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); } }