33 lines
559 B
C#
33 lines
559 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IOSAudio : ModuleRules
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{
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public IOSAudio(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "IOS";
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PublicIncludePaths.AddRange(new string[]
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{
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer"
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});
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PublicFrameworks.AddRange(new string[]
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{
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"AudioToolbox",
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"CoreAudio",
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"AVFoundation"
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});
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}
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}
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