// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IOSAudio : ModuleRules { public IOSAudio(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "IOS"; PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePaths.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "AudioMixer" }); PublicFrameworks.AddRange(new string[] { "AudioToolbox", "CoreAudio", "AVFoundation" }); } }