54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryFramework : ModuleRules
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{
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public GeometryFramework(ReadOnlyTargetRules Target) : base(Target)
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{
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//PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"Shaders" // this is required for raytracing suppport?
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}
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);
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// These are required to register filters to the Level Editor Outliner
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorWidgets",
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"Slate"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"LevelEditor",
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}
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);
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}
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"PhysicsCore",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"GeometryCore",
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"MeshConversion"
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}
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);
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}
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}
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