// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryFramework : ModuleRules { public GeometryFramework(ReadOnlyTargetRules Target) : base(Target) { //PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePathModuleNames.AddRange( new string[] { "Shaders" // this is required for raytracing suppport? } ); // These are required to register filters to the Level Editor Outliner if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorWidgets", "Slate" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "LevelEditor", } ); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "PhysicsCore", "InteractiveToolsFramework", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "GeometryCore", "MeshConversion" } ); } }