Files
UnrealEngine/Engine/Source/Runtime/GameplayDebugger/GameplayDebugger.Build.cs
2025-05-18 13:04:45 +08:00

69 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebugger : ModuleRules
{
public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"RenderCore",
"Slate",
"DeveloperSettings",
});
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("DrawPrimitiveDebugger");
}
PrivateIncludePathModuleNames.Add("Settings");
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"LevelEditor",
"UnrealEd",
});
}
SetupIrisSupport(Target);
if (Target.bUseGameplayDebuggerCore)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
if (Target.bUseGameplayDebugger || Target.bUseGameplayDebuggerCore)
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_CORE=1");
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=" + (Target.bUseGameplayDebugger ? 1 : 0));
if (Target.bUseGameplayDebugger || (Target.bUseGameplayDebuggerCore && Target.Configuration != UnrealTargetConfiguration.Shipping))
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=1");
}
else
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=0");
}
}
else
{
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_CORE=0");
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=0");
}
}
}
}