// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayDebugger : ModuleRules { public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "RenderCore", "Slate", "DeveloperSettings", }); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateDependencyModuleNames.Add("DrawPrimitiveDebugger"); } PrivateIncludePathModuleNames.Add("Settings"); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "LevelEditor", "UnrealEd", }); } SetupIrisSupport(Target); if (Target.bUseGameplayDebuggerCore) { PrecompileForTargets = PrecompileTargetsType.Any; } if (Target.bUseGameplayDebugger || Target.bUseGameplayDebuggerCore) { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_CORE=1"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=" + (Target.bUseGameplayDebugger ? 1 : 0)); if (Target.bUseGameplayDebugger || (Target.bUseGameplayDebuggerCore && Target.Configuration != UnrealTargetConfiguration.Shipping)) { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=1"); } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=0"); } } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_CORE=0"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER_MENU=0"); } } } }