44 lines
964 B
C++
44 lines
964 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameMenuWidgetStyle.h"
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FGameMenuStyle::FGameMenuStyle()
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{
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LeftMarginPercent = 0.1f;
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SubMenuMarginPercent = 0.02f;
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AnimationSpeed = 0.2f;
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TextColor = FLinearColor::White;
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LayoutType = GameMenuLayoutType::Single;
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TitleHorizontalAlignment = HAlign_Center;
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TitleVerticalAlignment = VAlign_Bottom;
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PanelsVerticalAlignment = VAlign_Center;
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}
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FGameMenuStyle::~FGameMenuStyle()
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{
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}
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const FName FGameMenuStyle::TypeName(TEXT("FGameMenuStyle"));
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const FGameMenuStyle& FGameMenuStyle::GetDefault()
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{
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static FGameMenuStyle Default;
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return Default;
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}
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void FGameMenuStyle::GetResources(TArray<const FSlateBrush*>& OutBrushes) const
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{
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OutBrushes.Add(&MenuTopBrush);
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OutBrushes.Add(&MenuFrameBrush);
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OutBrushes.Add(&MenuBackgroundBrush);
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OutBrushes.Add(&MenuSelectBrush);
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}
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UGameMenuWidgetStyle::UGameMenuWidgetStyle(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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