// Copyright Epic Games, Inc. All Rights Reserved. #include "GameMenuWidgetStyle.h" FGameMenuStyle::FGameMenuStyle() { LeftMarginPercent = 0.1f; SubMenuMarginPercent = 0.02f; AnimationSpeed = 0.2f; TextColor = FLinearColor::White; LayoutType = GameMenuLayoutType::Single; TitleHorizontalAlignment = HAlign_Center; TitleVerticalAlignment = VAlign_Bottom; PanelsVerticalAlignment = VAlign_Center; } FGameMenuStyle::~FGameMenuStyle() { } const FName FGameMenuStyle::TypeName(TEXT("FGameMenuStyle")); const FGameMenuStyle& FGameMenuStyle::GetDefault() { static FGameMenuStyle Default; return Default; } void FGameMenuStyle::GetResources(TArray& OutBrushes) const { OutBrushes.Add(&MenuTopBrush); OutBrushes.Add(&MenuFrameBrush); OutBrushes.Add(&MenuBackgroundBrush); OutBrushes.Add(&MenuSelectBrush); } UGameMenuWidgetStyle::UGameMenuWidgetStyle(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { }