Files
UnrealEngine/Engine/Source/Runtime/Foliage/Private/GrassInstancedStaticMeshComponent.cpp
2025-05-18 13:04:45 +08:00

19 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GrassInstancedStaticMeshComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GrassInstancedStaticMeshComponent)
static TAutoConsoleVariable<bool> CVarEnableGrassInstancedWPOVelocity(
TEXT("r.Velocity.EnableLandscapeGrass"),
true,
TEXT("Specify if you want to output velocity for the grass component for WPO.\n")
TEXT(" True (default)\n")
TEXT(" False")
);
bool UGrassInstancedStaticMeshComponent::SupportsWorldPositionOffsetVelocity() const
{
return CVarEnableGrassInstancedWPOVelocity.GetValueOnAnyThread() && Super::SupportsWorldPositionOffsetVelocity();
}