19 lines
634 B
C++
19 lines
634 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GrassInstancedStaticMeshComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GrassInstancedStaticMeshComponent)
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static TAutoConsoleVariable<bool> CVarEnableGrassInstancedWPOVelocity(
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TEXT("r.Velocity.EnableLandscapeGrass"),
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true,
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TEXT("Specify if you want to output velocity for the grass component for WPO.\n")
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TEXT(" True (default)\n")
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TEXT(" False")
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);
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bool UGrassInstancedStaticMeshComponent::SupportsWorldPositionOffsetVelocity() const
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{
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return CVarEnableGrassInstancedWPOVelocity.GetValueOnAnyThread() && Super::SupportsWorldPositionOffsetVelocity();
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}
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