// Copyright Epic Games, Inc. All Rights Reserved. #include "GrassInstancedStaticMeshComponent.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GrassInstancedStaticMeshComponent) static TAutoConsoleVariable CVarEnableGrassInstancedWPOVelocity( TEXT("r.Velocity.EnableLandscapeGrass"), true, TEXT("Specify if you want to output velocity for the grass component for WPO.\n") TEXT(" True (default)\n") TEXT(" False") ); bool UGrassInstancedStaticMeshComponent::SupportsWorldPositionOffsetVelocity() const { return CVarEnableGrassInstancedWPOVelocity.GetValueOnAnyThread() && Super::SupportsWorldPositionOffsetVelocity(); }