29 lines
494 B
C#
29 lines
494 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ISMPool : ModuleRules
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{
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public ISMPool(ReadOnlyTargetRules Target) : base(Target)
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{
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SetupModulePhysicsSupport(Target);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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if (Target.bBuildEditor)
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{
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PublicDependencyModuleNames.Add("UnrealEd");
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}
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bDisableAutoRTFMInstrumentation = true;
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}
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}
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}
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