// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ISMPool : ModuleRules { public ISMPool(ReadOnlyTargetRules Target) : base(Target) { SetupModulePhysicsSupport(Target); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.bBuildEditor) { PublicDependencyModuleNames.Add("UnrealEd"); } bDisableAutoRTFMInstrumentation = true; } } }