Files
UnrealEngine/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
2025-05-18 13:04:45 +08:00

57 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
SetupModulePhysicsSupport(Target);
SetupIrisSupport(Target);
PublicDependencyModuleNames.AddRange(
new string[]
{
"ChaosSolverEngine",
"Core",
"CoreUObject",
"DataflowCore",
"DataflowEngine",
"Engine",
"FieldSystemEngine",
"IntelISPC",
"ISMPool",
"MeshDescription",
"NetCore",
"Renderer",
"RenderCore",
"RHI",
"SkeletalMeshDescription",
"StaticMeshDescription",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MeshConversion",
"GeometryCore",
"PhysicsCore",
}
);
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if (Target.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}