57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionEngine : ModuleRules
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{
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public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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SetupModulePhysicsSupport(Target);
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SetupIrisSupport(Target);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ChaosSolverEngine",
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"Core",
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"CoreUObject",
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"DataflowCore",
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"DataflowEngine",
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"Engine",
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"FieldSystemEngine",
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"IntelISPC",
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"ISMPool",
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"MeshDescription",
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"NetCore",
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"Renderer",
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"RenderCore",
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"RHI",
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"SkeletalMeshDescription",
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"StaticMeshDescription",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MeshConversion",
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"GeometryCore",
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"PhysicsCore",
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}
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);
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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if (Target.bBuildEditor)
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{
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DynamicallyLoadedModuleNames.Add("NaniteBuilder");
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PrivateIncludePathModuleNames.Add("NaniteBuilder");
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PublicDependencyModuleNames.Add("EditorFramework");
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PublicDependencyModuleNames.Add("UnrealEd");
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}
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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