// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCollectionEngine : ModuleRules { public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target) { SetupModulePhysicsSupport(Target); SetupIrisSupport(Target); PublicDependencyModuleNames.AddRange( new string[] { "ChaosSolverEngine", "Core", "CoreUObject", "DataflowCore", "DataflowEngine", "Engine", "FieldSystemEngine", "IntelISPC", "ISMPool", "MeshDescription", "NetCore", "Renderer", "RenderCore", "RHI", "SkeletalMeshDescription", "StaticMeshDescription", } ); PrivateDependencyModuleNames.AddRange( new string[] { "MeshConversion", "GeometryCore", "PhysicsCore", } ); PrivateIncludePathModuleNames.Add("DerivedDataCache"); if (Target.bBuildEditor) { DynamicallyLoadedModuleNames.Add("NaniteBuilder"); PrivateIncludePathModuleNames.Add("NaniteBuilder"); PublicDependencyModuleNames.Add("EditorFramework"); PublicDependencyModuleNames.Add("UnrealEd"); } PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); } } }