28 lines
494 B
C++
28 lines
494 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Physics/Experimental/PhysScene_Chaos.h"
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#include "ChaosVehicles.generated.h"
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class UChaosVehicles;
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/**
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* UChaosVehicles (UObject)
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*
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*/
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UCLASS(customconstructor)
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class CHAOSVEHICLESENGINE_API UChaosVehicles : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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UChaosVehicles(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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bool IsVisible() { return true; }
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};
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