// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Physics/Experimental/PhysScene_Chaos.h" #include "ChaosVehicles.generated.h" class UChaosVehicles; /** * UChaosVehicles (UObject) * */ UCLASS(customconstructor) class CHAOSVEHICLESENGINE_API UChaosVehicles : public UObject { GENERATED_UCLASS_BODY() public: UChaosVehicles(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); bool IsVisible() { return true; } };