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UnrealEngine/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNoiseAlgo.h
2025-05-18 13:04:45 +08:00

17 lines
412 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Field/FieldSystem.h"
#include "Math/Vector.h"
namespace Field
{
// Basic scalar implementation of Perlin's improved noise, copied from VectorVM to remove the engine dependency.
// http://mrl.nyu.edu/~perlin/noise/
namespace PerlinNoise
{
void CHAOS_API Sample(float* Dst, float X, float Y, float Z);
}
}