17 lines
412 B
C++
17 lines
412 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Field/FieldSystem.h"
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#include "Math/Vector.h"
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namespace Field
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{
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// Basic scalar implementation of Perlin's improved noise, copied from VectorVM to remove the engine dependency.
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// http://mrl.nyu.edu/~perlin/noise/
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namespace PerlinNoise
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{
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void CHAOS_API Sample(float* Dst, float X, float Y, float Z);
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}
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} |