// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Field/FieldSystem.h" #include "Math/Vector.h" namespace Field { // Basic scalar implementation of Perlin's improved noise, copied from VectorVM to remove the engine dependency. // http://mrl.nyu.edu/~perlin/noise/ namespace PerlinNoise { void CHAOS_API Sample(float* Dst, float X, float Y, float Z); } }