43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GeometryCollection/Facades/CollectionTetrahedralMetricsFacade.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "GeometryCollection/ManagedArrayAccessor.h"
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namespace GeometryCollection::Facades
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{
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// Groups
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// Attributes
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const FName FTetrahedralMetrics::SignedVolumeAttributeName = "SignedVolume";
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const FName FTetrahedralMetrics::AspectRatioAttributeName = "AspectRatio";
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FTetrahedralMetrics::FTetrahedralMetrics(FManagedArrayCollection& InCollection)
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: SignedVolumeAttribute(InCollection, SignedVolumeAttributeName, "Tetrahedral")
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, AspectRatioAttribute(InCollection, AspectRatioAttributeName, "Tetrahedral")
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{
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DefineSchema();
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}
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FTetrahedralMetrics::FTetrahedralMetrics(const FManagedArrayCollection& InCollection)
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: SignedVolumeAttribute(InCollection, SignedVolumeAttributeName, "Tetrahedral")
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, AspectRatioAttribute(InCollection, AspectRatioAttributeName, "Tetrahedral")
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{}
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FTetrahedralMetrics::~FTetrahedralMetrics()
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{}
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void FTetrahedralMetrics::DefineSchema()
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{
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check(!IsConst());
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SignedVolumeAttribute.Add();
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AspectRatioAttribute.Add();
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}
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bool FTetrahedralMetrics::IsValid() const
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{
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return SignedVolumeAttribute.IsValid() && AspectRatioAttribute.IsValid();
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}
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} // namesapce GeometryCollection::Facades
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