// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCollection/Facades/CollectionTetrahedralMetricsFacade.h" #include "GeometryCollection/GeometryCollection.h" #include "GeometryCollection/ManagedArrayAccessor.h" namespace GeometryCollection::Facades { // Groups // Attributes const FName FTetrahedralMetrics::SignedVolumeAttributeName = "SignedVolume"; const FName FTetrahedralMetrics::AspectRatioAttributeName = "AspectRatio"; FTetrahedralMetrics::FTetrahedralMetrics(FManagedArrayCollection& InCollection) : SignedVolumeAttribute(InCollection, SignedVolumeAttributeName, "Tetrahedral") , AspectRatioAttribute(InCollection, AspectRatioAttributeName, "Tetrahedral") { DefineSchema(); } FTetrahedralMetrics::FTetrahedralMetrics(const FManagedArrayCollection& InCollection) : SignedVolumeAttribute(InCollection, SignedVolumeAttributeName, "Tetrahedral") , AspectRatioAttribute(InCollection, AspectRatioAttributeName, "Tetrahedral") {} FTetrahedralMetrics::~FTetrahedralMetrics() {} void FTetrahedralMetrics::DefineSchema() { check(!IsConst()); SignedVolumeAttribute.Add(); AspectRatioAttribute.Add(); } bool FTetrahedralMetrics::IsValid() const { return SignedVolumeAttribute.IsValid() && AspectRatioAttribute.IsValid(); } } // namesapce GeometryCollection::Facades