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UnrealEngine/Engine/Source/Runtime/EngineSettings/Classes/HudSettings.h
2025-05-18 13:04:45 +08:00

25 lines
589 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "HudSettings.generated.h"
UCLASS(config=Game, MinimalAPI)
class UHudSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Whether the HUD is visible at all. */
UPROPERTY(config, EditAnywhere, Category=HudSettings)
uint32 bShowHUD:1;
/** Collection of names specifying what debug info to display for ViewTarget actor. */
UPROPERTY(globalconfig, EditAnywhere, Category=HudSettings)
TArray<FName> DebugDisplay;
};