25 lines
589 B
C++
25 lines
589 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "HudSettings.generated.h"
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UCLASS(config=Game, MinimalAPI)
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class UHudSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Whether the HUD is visible at all. */
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UPROPERTY(config, EditAnywhere, Category=HudSettings)
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uint32 bShowHUD:1;
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/** Collection of names specifying what debug info to display for ViewTarget actor. */
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UPROPERTY(globalconfig, EditAnywhere, Category=HudSettings)
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TArray<FName> DebugDisplay;
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};
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