// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "HudSettings.generated.h" UCLASS(config=Game, MinimalAPI) class UHudSettings : public UObject { GENERATED_UCLASS_BODY() /** Whether the HUD is visible at all. */ UPROPERTY(config, EditAnywhere, Category=HudSettings) uint32 bShowHUD:1; /** Collection of names specifying what debug info to display for ViewTarget actor. */ UPROPERTY(globalconfig, EditAnywhere, Category=HudSettings) TArray DebugDisplay; };