16 lines
573 B
C
16 lines
573 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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D3D12ShaderResources.h: Public D3D12 RHI shader definitions.
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=============================================================================*/
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#pragma once
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#include "HAL/Platform.h"
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// Key used for determining whether shader code is packed or not.
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const int32 PackedShaderKey = 'XSHA';
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// Key indicating whether serialized ray tracing shader contains a DXIL library or a precompiled PSO.
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const int32 RayTracingPrecompiledPSOKey = 'RTPS';
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