// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= D3D12ShaderResources.h: Public D3D12 RHI shader definitions. =============================================================================*/ #pragma once #include "HAL/Platform.h" // Key used for determining whether shader code is packed or not. const int32 PackedShaderKey = 'XSHA'; // Key indicating whether serialized ray tracing shader contains a DXIL library or a precompiled PSO. const int32 RayTracingPrecompiledPSOKey = 'RTPS';